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Just released Hoop IQ, a daily basketball puzzle game built in Flutter. Stack: Flutter, Firebase auth + leaderboard, a small server for the daily puzzle set, localized with the standard intl/l10n setup. What was annoying: - Edge-to-edge and display cutouts. Getting the board to fill the screen correctly across notches, punch holes and gesture bars took more iterations than the entire game logic. - App size. Trimming asset bundles made a real difference in install size. - Five different game mode...
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