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First release ever and the idea is to teach AI fluency the way Duolingo teaches languages in short daily missions. Even though it has those gamified aspects, the focus is on decision-making with AI, not just using it faster, prompting, iteration, spotting hallucinations, knowing which tool fits which task. Little bit about my background: I'm an architect (of buildings, not code) in Helsinki. Was part of the AI development team at my firm. We also built an internal chatbot that's basicall...
Comments (5)
how does scoring evaluate real AI decision quality in short missions?
gamified wrapper around basic prompting tutorials wont teach actual decision-making
streaks and badges dont build actual AI judgment
first release shipped! what do the missions actually cover?
how do you objectively measure ai fluency gains
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