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Hey r/SideProject, I wanted a coding platform where the game mechanics were actually tied to the code logic and optimization, not just arbitrary XP points. So over the last 18 months, I’ve been solo-developing CodeGrind.online. The Tech & Build: Instead of using a heavy game engine like Godot or Unity, I built the entire thing using standard React and a raw HTML5 Canvas engine. It’s completely vanilla JS (no TypeScript for this one, keeping the canvas rendering pipeline as streamlined and di...
Comments (5)
whats the stack? measuring optimization objectively seems like a tough problem
how is this different from leetcode streaks exactly
how does scoring actual optimization work vs just checking if code runs correctly
what code metrics drive the mechanics? runtime, memory, cyclomatic complexity?
finally someone tying mechanics to real code logic instead of fake XP.
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