http://worldatwarnations
Browser MMO war strategy game with alliances, live-ops and premium systems
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About
World At War Nations is a browser-based persistent MMO war strategy game built around world control, country/city/base management, alliances, reports, player communication, live-ops systems, and premium game features.The project is more than a concept. It includes a working web-first game build, source archives, deployment documentation, testing evidence, admin/live-ops structure, ownership evidence materials, and a documented technical recovery/hardening plan. The game is designed for long-session strategy players who enjoy alliance warfare, base progression, world domination systems, reports, rankings, and competitive multiplayer progression.The current build is best suited for an asset sale, strategic acquisition, publishing partnership, or further development by a browser game operator, MMO strategy publisher, or web-game platform. The core value is in the existing game architecture, brand concept, world structure, documented systems, and the foundation for a live-service strategy game.Key included areas:- Browser-based MMO strategy game foundation- World, country, city and base progression systems- Alliance, mail, report and social systems- Premium/commerce-ready structure- Admin and live-operations tooling- Multi-world / shard-ready direction- Technical documentation and recovery work orders- Ownership evidence bundle and SHA256 proof files- Game assets and named feature assets- Buyer diligence and sale-readiness documentationThe project would suit a buyer who wants to continue development, integrate the concept into an existing strategy portfolio, operate it as a browser MMO, or use the codebase and systems as the foundation for a larger commercial war strategy game.
Comments (4)
Browser MMO live-ops without websockets is gonna feel sluggish.
Browser MMO with live-ops and alliance systems is such a cool build
what rendering stack for a browser mmo this scale
Premium means pay to win?
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