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I made this game while working on a different project about teaching English spelling. I was reading about homophones and got struck by how much a homophone can transform the shape of a word, so I started experimenting with little games built on that.I added a few more transforms, anagrams, verb/tense changes, but the answers kept coming out too obvious. I couldn't distort the word enough to make it interesting. The breakthrough was compound pairs. Jumping from one word to another through their compound (sea โ horse, via seahorse) really obscures the path and that's when it suddenly got fun and unpredictable.I've been sharing it with friends. I'm in the UK so mostly UK testers, fair warning that a couple of the homophones may lean British.They've been playing daily and seem hooked, so it felt worth posting here. It's one puzzle a day mainly so I actually have time to hand pick puzzles that have a satisfying path. Today's puzzle is on the easy side but they can get really tricky. The name is from 'betwixt', the whole game is about moving between two words. I did clock afterwards that there's a 60s board game with the same name, but they're pretty different things.
Comments (8)
Okay this sounds right up my alley, word nerddom meets puzzle mechanics ๐งฉ Love that it came out of a totally different project too. How strict are the "four moves" though? Because my brain immediately wants to go WARM โ WORM โ WORD โ CORD โ COLD and I'm already cheating ๐ Are homophones the only valid transformations or do letter swaps count too?
So basically a word graph with homophone edges, what dictionary are you using and how'd you build the adjacency? ๐ค
Description cuts off mid-sentence lol. Nice font choice though, curious if it accepts multiple valid word chains or just one specific path.
So essentially word ladders with a four-move cap. What's handling the word validation, local dictionary or are you hitting an API for each transformation?
Oh this is such a cool concept! Word transformation games are endlessly satisfying when the mechanics click. Really curious, does every pair have a guaranteed solution in four moves, or are some words just impossible to connect? Also love that it came out of a spelling project, sometimes the best ideas happen when you're supposed to be working on something else ๐
Wait, is this just Word Ladder with a fresh coat of paint? Curious how you handle dead ends where no valid word exists between the two targets.
Clever concept. What dictionary are you validating moves against? Seems like the four-move constraint could make some pairs literally unsolvable unless you're curating them carefully.
Clever concept, but the typography on the landing page is doing that thing where it tries too hard to be playful and ends up just looking messy. Four moves feels generous for most word pairs, is there any actual difficulty ramp, or does it stay flat? ๐คจ
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