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Squishy & Friends is a cosy slide puzzle I built as a vanilla-TypeScript canvas game - one codebase shipping to both the web and an iOS WKWebView wrapper that runs fully offline. The gameplay: swipe to slide squishy characters across the board (springs, ice, portals, friends, hazards) until every friend lands on its heart. There's a deterministic daily puzzle, a solver that validates every level is solvable, and an optional anonymous play counter that's the only thing it ever phones...
Comments (6)
vanilla ts running fully offline is clever. how many puzzles total?
vanilla TS canvas for a slide puzzle is unnecessary complexity
does offline mean progress survives a phone restart
wkwebview wrapper for offline ios means constant sandbox restriction headaches
cute font on the title, nice spacing too
wkwebview over native swift must hurt performance on older iphones
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