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My project is Leviathan War, a persistent multiplayer strategy game. I’m the developer. You play one person in a shared world: work, trade resources, own companies, join political parties, and take part in wars. The part I find most interesting is how the systems intersect. Companies with multiple owners vote on decisions, so owning shares gives you a say in how a business operates. Governments and territorial control add another layer. It runs in the browser. The stack is React + TypeScript, a...
Comments (1)
persistent multiplayer sounds cool, but how are you handling server load and player interactions in real time?
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