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I built a free 2-player World Cup trivia card game (head-to-head, no signup, no ads). To test demand before the tournament I'm running a small Reddit ad. Traffic is coming in, but activation is rough and I want to figure out why before I start guessing at fixes. The funnel from the ad: 197 land on the homepage 100% → Only 40 click "Play" 20% ← 80% leave without doing anything → ~31 actually start a game So 4 out of 5 visitors bounce before clicking the single primary button. The pa...
Comments (4)
traffic with no activation and no revenue model. sounds expensive.
no signup means zero retention hooks, good luck fixing that activation problem
what's the stack for the real-time head-to-head sync?
no signup won't save a weak core loop
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