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Hi HN,I built a game where you have to travel from point A to B by hopping through intermediate cities.Each jump has a maximum range, so you can’t simply select the destination. You need to build a route through cities that are close enough together, using as few jumps as possible.It sounds straightforward until you need to cross a part of the world where you only know one or two cities. I’ve found that the game exposes a different kind of geographical knowledge: not just knowing where countries are, but understanding how cities connect across a region.There’s a fixed daily route that everyone can compare, along with unlimited practice games, weekly challenges and multiplayer.I hope people enjoy it and I would love any feedback!
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dijkstra's algorithm: the game. what are you using for the pathfinding logic?
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