Hungry Hole 3D — Game Play-Store-ready, AdMob
A polished, addictive 3D "hole eats the city
About
Hungry Hole 3D is a finished, production-grade casual mobile game in the proven"hole-eater" genre (the same loop behind chart-toppers like Hole.io and Attack Hole —a genre with billions of downloads). You drag a cheeky, googly-eyed black hole throughvivid low-poly cities and swallow everything: cones, cars, trees, pedestrians' lunches,double-decker buses, entire skyscrapers. The more you eat, the bigger you grow.This is NOT a template or an asset flip. It is a hand-built game with:## Live demo (try before you buy)- ▶️ **Play in your browser:** https://hungry-hole-3d-2026.web.app/play/- ⬇️ **Android demo APK:** https://hungry-hole-3d-2026.web.app/download.html- Website / legal pages: https://hungry-hole-3d-2026.web.app🎮 Real content-160 hand-tuned levels across 16 themed worlds (Sunny Town, Candy Park, Beach Bay, Frost Village, Dino Valley, Neon Port, Mega City, Toy Box, Farm Fields, Space Station, Haunted Hollow, Coral Reef, Desert Dunes, Sky Gardens, Volcano Forge, Aurora Peak)- 10 goal types— sweep, score rush, gold-only treasure, combo chains, hidden pixel-shape bonus stages, avoid-the-innocents, rival-hole races, precision boards, mega-munch, and multi-phase world bosses- 9 power-ups (magnet with real attraction physics, slow-mo, frenzy ×2, blast, mega-grow, shield, +time, tornado vortex, titan mode)- Meta loop: world map with stars, daily rewards, missions, leaderboard, profile stats, sticker collection, cosmetic hole skins/trails/effects✨ Production polish- Living 3D worlds: time-of-day lighting (dawn/sunset/night per level), rain & snow weather, drifting clouds, birds, hot-air balloons, fleeing pedestrians, panicking traffic, crumbling skyscrapers with debris physics- A hole with personality: animated googly eyes that track your finger, blink, and squint when gulping- Procedural sound design + adaptive music, haptic feedback, juicy combo callouts- Runs fully offline; 60fps on mid-range devices; ~14 MB APK💰 Monetization — wired and live (Google AdMob)Five ad formats are fully integrated with production-grade loading (preload + retry +fallback chains), not placeholder code:1. App Open ads — shown when players return to the app (native implementation)2. Banner— adaptive, docked to the bottom edge on all menu screens, auto-hidden during gameplay, never overlaps UI3. Interstitial — paced between levels (frequency-capped: max every 2nd level, 60s minimum gap — retention-friendly)4. Rewarded video — the engagement engine: continue +15s after time-out, double coins after wins, refill power-ups mid-run, unlock cosmetic skins, daily bonuses, leaderboard score boost5. Rewarded interstitial — automatic fallback inventory so reward buttons almost always have an ad readyHow the revenue works: the game is free-to-play with no purchases — 100% of revenuecomes from ads. Rewarded video (the highest-eCPM format, typically $10–40 eCPM intier-1 countries) is woven into the core loop: players *want* to watch to continueruns and unlock skins. Interstitials and the app-open format monetize session volume;the banner monetizes browse time. You connect your own AdMob account (swap 5 adunit IDs in one config file — 10 minutes, documented), so every impression pays youfrom day one. Typical hyper-casual benchmarks: $0.01–0.05 ARPDAU depending on geo andUA — the upside scales directly with installs.🏪 Google Play ready- Signed release AAB (the exact file Play Console accepts) + signed APK included- Package `com.hungryhole3d.game`, targetSdk 35 (2026-compliant), portrait, offline- Privacy Policy + Terms of Use already written and hosted (transferable Firebase project included), Data-safety form answers pre-written- No login, no servers, no GDPR data headaches — local saves only- Passed internal security audit: single INTERNET permission, no trackers, no IAP🧰 Tech stack (easy to maintain)- Three.js (WebGL) game engine + React UI, wrapped with Capacitor 7 → native Android- Plain JavaScript/JSX — no build chain needed for the web layer; edit and re-sync- Android Studio/Gradle project included; builds in ~20s- iOS-ready architecture (Capacitor) if you want to expand📦 What the buyer receives- Complete source code (web game + Android project)- Signing keystore + credentials (you own all future updates)- Signed release AAB + APK (v1.0.0)- App icon source, splash assets, 20 marketing screenshots, gameplay video- Hosted website/legal pages (Firebase project transfer) + ownership of the hungry-hole-3d web property- Step-by-step handover doc: swap AdMob IDs → rebuild → upload to Play ConsoleWhy I'm selling: moving on to other projects. The game is finished — theremaining work is pure publishing/marketing, which suits a buyer with UA or ASOskills better than me.---Suggested listing metadata- Category: Mobile app / Game- Tech stack tags:JavaScript, Three.js, React, Capacitor, Android, AdMob- Stage:Finished product, pre-launch (not yet on Play Store — buyer launches under their own developer account and keeps 100% of revenue)- includes: Source code, signed builds, keystore FAQ answers you'll likely needQ: Is it live on Google Play?A: No — it's upload-ready. Selling pre-launch means the buyer publishes under theirown account, owns the listing from day one, and keeps 100% of revenue. The signed AABis included; uploading takes ~30 minutes plus Google's review.Q: Can I change the ads to my AdMob account?A: Yes — 5 ad unit IDs + 1 App ID live in two files (`www/ads.js`,`AndroidManifest.xml`). Swap, rebuild (one command), done. Documented in the handover.Q: Does it need servers?A: No. Fully offline, local saves, no backend costs. The only "infrastructure" is thefree Firebase Hosting page for the privacy policy (transferred to you).Q: Can it go to iOS?A: The codebase is Capacitor-based, so iOS is a config-and-build away (needs a Mac +Apple developer account; ads plugin supports iOS).
Comments (1)
those soft pastel colors make the whole vibe feel so inviting
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