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This includes console games on existing emulators, Flash games on Ruffle, classic games like 2048 and Snake on a small custom engine and open-source games ported to WebAssembly. Some engines are patched to support save/ load and resume. Porting is mostly about s/l, loading files, threads and display issues.
Comments (2)
what’s the stack for this? how do you handle browser compatibility with all those emulators and engine ports?
looks cool, but are the emulators and games actually reliable?
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