Send to Zero: The Heist
Live P2E NFT game: staking, PvP vault raids, seasons. White-label engine.
Gallery
About
Send to Zero: The Heist is a complete, live web3 game, not a template. Holders connect a wallet, stake their NFTs to earn an in-game currency, raid other players' vaults in PvP and compete on seasonal leaderboards with automatic prize payouts. I built it as an experiment for my own two NFT collections; I don't have a marketing budget to grow it, so I'm selling it to someone who does.
See it yourself
- Game: https://www.sendtozero.art (connect any wallet; the guide is at /guide)
- 2-min demo video: https://www.youtube.com/watch?v=XIezpkNec68
- Genesis Bosses (333, Ethereum): https://opensea.io/collection/send-to-zero
- Hood Raiders (1,650, Robinhood Chain): https://opensea.io/collection/send-to-zero-chapter-2
- X: https://x.com/sendtozero_nft (~1,500 followers)
What's included
- The game and website on the sendtozero.art domain
- Full source code (~19,400 lines, 38 SQL migrations, 262 automated tests), deploy and handover docs
- Both NFT collections with contract ownership (~700 unique holders), original artwork and metadata (1,983 images)
- Admin console: live metrics, player management, balance corrections, wallet suspension, 22 economy settings, bounty desk, audit log
- An X bot that posts daily recaps and standings; a player guide in 13 languages
- The X account @sendtozero_nft
White-label engine
One config file points the whole game at another NFT project's collections, chain, name and token. Supported chains: Ethereum, Base, Arbitrum, Optimism, Polygon, Robinhood Chain. An NFT project can launch its own game for its holders in a day instead of 2–3 months of development.
Tech
React + Vite on Vercel, Supabase/Postgres, wagmi/RainbowKit with Sign-In with Ethereum. The economy is server-authoritative: every balance, yield and raid roll is computed in Postgres with row-level security, and NFT ownership is re-checked on-chain every 10 minutes. Runs on free tiers.
Traction, honestly
88 player profiles since the Season 01 launch (13 Oct 2026), ~30% of both collections staked in the game. Revenue so far is about $250 from royalties: this is a technology + community sale, not a cash-flow business.
Handover
GitHub repo, Vercel and Supabase projects (players and data move with no downtime), domain push, contract ownership transfer and an admin-wallet swap. 1–2 days, through escrow. Read-only repo access for verified buyers on request.
Comments (2)
sounds cool, but what's the tech stack? what's the backend look like for those vault raids?
another flashy idea with too many gimmicks. sounds tedious.
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