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I am a big Dragon Age fan and sunk hundreds of hours into Inquisition. It had this minigame called astrariums where you had to solve these shapes based on constellation guides by tracing stars. I'm a hobby game dev and wondered if I could procedurally generate these puzzles so they were always solvable. Turns out you can, so I built a space puzzle game around it with a colorful aesthetic. I released it in web form here but I'm currently working on getting it on Steam and mobile.
Comments (5)
spent way too many hours on those astrarium puzzles
canvas or svg for the path rendering?
astrariums were peak side content, totally in
Star node spacing feels cramped in the trace paths.
the glow on those constellation lines is gorgeous
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