T20 CRICKET ROYALE
Launch-ready multiplayer T20 cricket strategy game with real-time PvP.
About
What it isT20 Cricket Royale is a production-ready, full-stack multiplayer cricket strategy game. Players draft 11-cricketer squads from a roster of 32 players across 8 nations, then face off in real-time T20 matches with 10-second tactical decision windows for bowler choice, field setting, and batting approach.The codebase is launch-ready, deployed to a working live demo, and ready for a new owner to monetize.Tech stackFrontend: React 19, TypeScript (strict), Vite, Tailwind CSS 3, shadcn/uiBackend: tRPC 11, Hono 4, Node.js (ESM)Database: MySQL with Drizzle ORMDeployment: Docker, currently hosted on RailwayWhat's includedFull GitHub repo transferred to the buyerBrand assets: logo and key artDocker configuration and Railway deployment config (take over the existing deployment or spin up fresh)Documentation: README, architecture guide (AGENTS.md), API contracts (CONTRACTS.md)30 days of email-based technical Q&A post-handoverStatus$0 revenue, $0 monetization wired up — buyer chooses the path (planned: SaaS subscriptions, paid ranked stakes, cosmetic add-ons)~$5/month current hosting cost on RailwayTests pass, build is clean, TypeScript strict mode, ESLint cleanZero users — no support load to inherit on day oneWhy this is interestingThe hard engineering is done: real-time PvP, MMR matchmaking, and stake-bracket logic are already built and workingCricket has ~2.5B global fans but is severely underserved by real-time tactical games — most existing cricket gaming is fantasy-only or arcadeAll player names are original — no licensed real-world cricketer IP, no legal exposure on launchModern, well-documented stack makes it straightforward for a competent developer to extendRepo access available on request to serious buyers.
Comments (2)
real-time pvp on what stack? latency compensation must be wild
32 players across 8 nations is barely enough for a draft.
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